Founder | Leader

Trikb0w - PX Tyler

High Council

Haro

Officer

HYDRA MKD

Warlord

Weed Mangler - PX Tyler

Council

Cmon Tasteit - Weed Mangler


Communication

Clan Chat

CC Hydra

Home World

World 9

Uniform

Team-9 Cape & Purple Hat

Jump to content

Pecs

BANNED
  • Content Count

    16
  • Joined

  • Last visited

  • Days Won

    2

Pecs last won the day on September 4

Pecs had the most liked content!

About Pecs

  • Rank
    Young One

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Pecs

    Ancient Mace Team Guide

    Someone will likely say "we could just have a tber, a spear, freezers, and macers; I've found that it's almost always better to entrust multiple roles to ONE good caller who can make a simple 2-way gear switch. Having multiple people yelling in voice never turns out well, and adding more moving parts to a combined mechanism is always a step in the wrong direction. It also requires a higher number of players on other tasks than macing - this is why my trips work with 6-8 people, and DC requires 30 people. It never hurts to bring entangles on a Mace role, but bringing barrage to freeze ruins the whole plan; if they do not have enough HP remaining to get smited, the whole effort is lost.
  2. Pecs

    Ancient Mace Team Guide

    I used to lead a lot of ancient macing on a huge RSPS long ago, and I want to get us going on Mace teams. In voice it seems like a lot of people are discouraged, whether it be that the quests seem annoying (90-120 minutes for all 3 quests isn't bad) or that you think it's impossible. It isn't impossible, and one AGS loot is worth hours of rev PvMer pking. It's almost better to hunt +1s. I am not posting this for any sort of notoriety, I'm not one of those nerds - it just pains me that one or two big clans are the only ones doing this and we are not. WE SHOULD BE boys, let's get it. The breakdown: You have three roles, Catcher, Scout, and Mace. Scouts should already know what to do, and I will not explain it in this post. Below are the descriptions of the Catcher, and Mace roles that I used to use in my RSPS clan. The Scout finds a target and directs the catcher there, the Catcher logs in then controls the target and takes over calling, the Mace stays cool, calm, collected, stays silent in voice and then bangs out the +1s. A much more detailed role description and recommended gearset is in the pics below. If everyone was to stay calm and listen to callers without acting on their own accord... it works 100% of the time. My old RSPS mace team was flawless because after some practice they learned to trust fellow designated callers and not to derp out and smack targets with rcb or freeze targets with barrage when entangles are available. The #1 issue we always had was the one guy that ego tripped and decided that he knew best and wanted to rcb the target without the KILL call made. If you guys want to start a small loyal mace group, it genuinely only takes 5-8 players to mace a pure. The mathematical breakdown of a standard maxed pure (99hp, 52pray) : *Damage required with RCB to smite full prayer target: 396hp (obviously impossible while speared) *Damage required with mace to smite full prayer target: 41.6hp *Ancient Mace max hit in gear shown below: 15hp That's right boys, we need 3-4 average ancient mace specs to smite someone. It does not take a 20-man team, it takes enough precision to avoid them sipping a prayer pot between spear specs (0.6 seconds) If the target is not killed instantly, the KILL call can be made on the second spear, and rcbs/scims/godswords/anchors are used to smite/kill the target, further increasing the chance that they're smited if the ancient mace specs whiff.
  3. Pecs

    Completeddddd

    grats my dude!
  4. Pecs

    Road to Requirements

    Stun alching is OP
  5. 85 agility for the rev hop D:
  6. Pecs

    85 slayer

    grats brah! I need to train slayer
  7. Pecs

    Some rev loot that I added up :P

    Runelite loot tracker plugin
×